For our first assignment in 3D we had to create create a cube and bring it to Unreal 4.
First I brought in the mannequin to establish the scale.
When you auto build a cube in Maya it' scale is 1x1x1. It is really tiny!
Next I enlarged and beveled it. There are three edge looks instead of one.
After smoothing it I imported it to Unreal 4 and started creating something. I decided to create a floating tree. First I placed all the blocks until i was satisfied with the silhouette of it.
Once I was happy with its position, i put in basic colors.
Here are the materials I used. They are very simple and matte because i wanted to achieve very clay-like look. I also experimented with the opacity in the grass.
Final touches were to make it a bit more complex, add some flowers and create an environment from it. Using the same technique I added some clouds, played around with the environment, lights and fog to get this as the final picture.
The End.
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