Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Week 08 Working in a Game Engine With Final Prop

For this week we put the cannon in the engine.

Here are my materials

And here is how it look before the game





And here is how it looks in the game






3D Class Week 07 Bake Maps and Digital Painting for a Prop

For this week we transitioned to baking and texturing.

I started by sculpting a base in Zbrush






































Unfortunately I wasn't able to combine it in substance because the cannon was already too big, so I will texture it separately.

I baked the high poly to the low poly




























































And than i textured it in substance


3D Class Week 06 UV and Digital Sculpting for a Prop

It is week 2 of the prop modeling project and this week the assignment was to make low poly model, uv it, sculpt a high poly and decimate it in zbrush

I changed my model from the standard cannon to a personal one and here is my low poly model for it.




Than I tried to uv it however it was almost impossible to uv the whole thing. So I broke it up into 9 pieces and uved them separately in 3d coat.





After that I combined them in maya and tried to lay them out but it turned out to be impossible with the time i had because there were too many sections.

So i just pressed the layout button


After that i made the high poly in zbrush



And finished by decimating it


3D Class Week 05 Modeling A Prop


For this week in 3D we were making a cannon proxy model using concept art.
First we established scale of the mannequin compered to one unreal unit box.
























Than I scaled the concept art to the mannequin.


Next step was to make the proxy model for the cannon. It all together was 900 tris.



Here is the wierframe with light.





Just to check it out I put it in unreal and gave it a pre-made material.





3D Week 004 Assignment (UE4 Lego Level)

For this week of Lego project we decided which section of the castle we are going to make and create any necessary Lego pieces that are in that set.

Here are the pieces that I made. There is an LOD for every one of them




















I tested them out in maya and contracted the whole castle































Than I contracted it again in Unreal Engine and made a blueprint.


















And here is how it looks in the game




3D Week 003 Assignment (UE4 Lego Level)

For this weeks project we had to collaborate with everyone in art track and make Lego lord of the rings.  This is the castle we decided to make as the Man-made environment team.
































For that I decided to first build this 2 individual Lego pieces in Maya.


















































I first started with low poly version




















Than I beveled everything and defined the edges, plus the underside.



3D Week 002 Assignment (UE4 Minecraft Level)

For this assignment we had to create a Minecraft looking level using only boxes and textures that we created, We started by making a 10x10x10 cube and beveled the sides.





















Than I decided to make tillable brick textures, attached them to the box in maya  and put them on top of each other to see how the seams looked.































I decided to make an abandoned metro station for my project. The creepy yet clean look of the metro really interested me.






















There were total of 6 different textures.















Than put them in unreal and made small variations. Also I generated a normal map for the brick texture to make slight indents in the ridges.  There was an emissive texture too, on top of the lights to emulate light bulbs.




It took a while but I finally made the whole building starting from the hallway and than expending to the actual station.























And here is a video on how it looks in action.

3D Week 001 Assignment (UE4 Simple Box Level)

For our first assignment in 3D we had to create create a cube and bring it to Unreal 4.

First I brought in the mannequin to establish the scale.



















When you auto build a cube in Maya it' scale is 1x1x1. It is really tiny!
















Next I enlarged and beveled it. There are three edge looks instead of one.



















After smoothing it I imported it to Unreal 4 and started creating something. I decided to create a floating tree. First I placed all the blocks until i was satisfied with the silhouette of it.






















Once I was happy with its position, i put in basic colors.




















Here are the materials I used. They are very simple and matte because i wanted to achieve very clay-like look. I also experimented with the opacity in the grass.























Final touches were to make it a bit more complex, add some flowers and create an environment from it.  Using the same technique I added some clouds, played around with the environment, lights and fog to get this as the final picture.

























The End.