It is week 2 of the prop modeling project and this week the assignment was to make low poly model, uv it, sculpt a high poly and decimate it in zbrush
I changed my model from the standard cannon to a personal one and here is my low poly model for it.
Than I tried to uv it however it was almost impossible to uv the whole thing. So I broke it up into 9 pieces and uved them separately in 3d coat.
After that I combined them in maya and tried to lay them out but it turned out to be impossible with the time i had because there were too many sections.
So i just pressed the layout button
After that i made the high poly in zbrush
And finished by decimating it
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