For this week in 3D we were making a cannon proxy model using concept art.
First we established scale of the mannequin compered to one unreal unit box.
Than I scaled the concept art to the mannequin.
Next step was to make the proxy model for the cannon. It all together was 900 tris.
Here is the wierframe with light.
Just to check it out I put it in unreal and gave it a pre-made material.
For this weeks project we had to collaborate with everyone in art track and make Lego lord of the rings. This is the castle we decided to make as the Man-made environment team.
For that I decided to first build this 2 individual Lego pieces in Maya.
I first started with low poly version
Than I beveled everything and defined the edges, plus the underside.
For this assignment we had to create a Minecraft looking level using only boxes and textures that we created, We started by making a 10x10x10 cube and beveled the sides.
Than I decided to make tillable brick textures, attached them to the box in maya and put them on top of each other to see how the seams looked.
I decided to make an abandoned metro station for my project. The creepy yet clean look of the metro really interested me.
There were total of 6 different textures.
Than put them in unreal and made small variations. Also I generated a normal map for the brick texture to make slight indents in the ridges. There was an emissive texture too, on top of the lights to emulate light bulbs.
It took a while but I finally made the whole building starting from the hallway and than expending to the actual station.