RPP 3 Day 7

Today marks a fool week of rpp. After the daily meeting we looked at the game so far and it looked so interesting. The guards were randomly generated and would move on their own after the first generation. I am exited to see how it will turn out!

On the artists side, I finished the rig and will give it back to Jo to texture it while I figure out the animations. I dont think we have enough time to implement the animations for this time around but they will definitely be there by the end of the week.

And here is the picture of the rig before it i put in the controllers.

RPP 3 Day 6

We had a daily meeting today and contiued from where we left off. Artsit finaly have enough time to work. Jo made the gard model and i will rig it. Utsab also showed me how to connect to perforce through unity.

RPP 3 Day 5

We had a stand up meeting today. Utsab and Josh were chugging along and made the level and started working with prefabs.
They had a separate meeting when the artist had the industry review and brainstormed a bit more. We will be updated tomorrow.

The industry review is done for artists and we are ready to work!

The programmers and producers were  the best today and brought us all cookies for moral support.

As a bonce, here is a picture of the brainstorm


Week 08 Working in a Game Engine With Final Prop

For this week we put the cannon in the engine.

Here are my materials

And here is how it look before the game





And here is how it looks in the game






RPP 3 Day 4

Today the asset pack was loaded and put in perforce by Josh. He also started making a simple level in unity.

Utsab did a little more navigational mesh and AI testing.

As for the artist- we are still working on the industry review. We will be ready to work in the RPP full blast after tomorrow!

RPP 3 Day 3

It is the start of our game production. Utsab stared work on some AI tracking and Josh brought the asset pack and started to move things around.

Nothing from artists yet as we are working on the industry review.

And here is the asset pack that we are going to use.

RPP 3 Day 2

We randomized the genre and theme and got stealth in ancient Rome. it didn't look like we will have a lot of luck with randomizing the art style too, so we stopped there.

Next we had a brainstorm session at Mario and trough around couple of ideas. One of our main points was trying to innovate the stealth mechanism because  the first thought we had was Assassin's Creed.  For example one of the ideas was to use sound instead of sight for stealth.

Ultimately we inversed the stealth mechanism and made it so the player is trying to find the thief instead of being sneaky. It is going to be interesting to see how this game is going to come along.

RPP 3 Day 1

This is the beginning of our blog for the 3rd week of Rpp. We just found out our teems and for this team it will be me, Joshua Navarro,  Utsab Das and Ziyou Zhou.

We decided to try and get point for the random generated genre and theme.

We have not decided on exactly what kind of game it is going to be. Everything is going to be decided by our genre and theme.

This will conclude the first day of our RPP.

2D Class Week 07 Bringing It All Together Illustration 1

For this week or assignment was to take an existing IP and re-imagine it in our own way. 

I decided to remake "the sleeping hollows" The headless horseman is a teenager and the setting is vaporware. 


3D Class Week 07 Bake Maps and Digital Painting for a Prop

For this week we transitioned to baking and texturing.

I started by sculpting a base in Zbrush






































Unfortunately I wasn't able to combine it in substance because the cannon was already too big, so I will texture it separately.

I baked the high poly to the low poly




























































And than i textured it in substance


2D IP chosen

Ihe ip I chose is the

The Legend of Sleepy Hollow







Characters slightly stemapunck-y





The environment similar to bloodborn




2D Class Week 06 Basic Lighting

For this week our assignment was to replicate a real life object in Photoshop. 

This is the picture I chose.  



 I started with the body and shaded it.

Than added the details and shadows. 


And finished with the background.