3D Class Week 06 UV and Digital Sculpting for a Prop

It is week 2 of the prop modeling project and this week the assignment was to make low poly model, uv it, sculpt a high poly and decimate it in zbrush

I changed my model from the standard cannon to a personal one and here is my low poly model for it.




Than I tried to uv it however it was almost impossible to uv the whole thing. So I broke it up into 9 pieces and uved them separately in 3d coat.





After that I combined them in maya and tried to lay them out but it turned out to be impossible with the time i had because there were too many sections.

So i just pressed the layout button


After that i made the high poly in zbrush



And finished by decimating it


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