RPP 3 Day 2

We randomized the genre and theme and got stealth in ancient Rome. it didn't look like we will have a lot of luck with randomizing the art style too, so we stopped there.

Next we had a brainstorm session at Mario and trough around couple of ideas. One of our main points was trying to innovate the stealth mechanism because  the first thought we had was Assassin's Creed.  For example one of the ideas was to use sound instead of sight for stealth.

Ultimately we inversed the stealth mechanism and made it so the player is trying to find the thief instead of being sneaky. It is going to be interesting to see how this game is going to come along.

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